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Othercide enemies
Othercide enemies





othercide enemies

Aside from the dark themes they embody, the battles themselves are tough, multistage affairs that have high stakes due to the rogue-lite element. There’s a fine balancing act between leveling up your best whilst also protecting them so you’re ready for the boss.Įach of Othercide’s five eras plays out across seven days, culminating in a boss fight (which you can take on earlier if you feel ready) which is downright intense.

othercide enemies

You end up needing to work your best characters to near death so you can use them to enhance your slightly weaker ones, and whilst there are ways to resurrect heroes lost in battle or through sacrifice they are few and far between. Making things even more tricky, healing does not occur between missions, with the only way to restore health being by sacrificing a higher level Daughter to recover and buff a lower level one.

othercide enemies

Your team may hit hard, but your opponents are no slouches either, often having access to equally devastating arrays of moves that can tear your characters apart in a matter of turns. As you level up you’ll gain access to even more useful and fun to use moves, such as area of effect gunshots that will allow you to backflip away from foes as you strike or shield bases that drive your enemies back. Every attack feels devastatingly powerful, with attacks as simple as a sword swing being able to fell a lot of enemies in a single strike. You’ll have your Daughters dashing around the grid in an anime style, swinging swords, and firing guns in incredibly satisfying combat. The real meat of the game is in the missions which are a turn-based grid affair, and are oh so enjoyable to play! Characters have a set of action points (AP), usually 100, used for moving and attacking. Combat uses a grid, as many games of this type do, with some genuinely well designed monsters to fight. You can also resurrect lost Daughters here if you have a rare resource that allows you to do so. Whilst your Daughters initially fall into three classes, you can specialise them by picking skills every few levels, making each one somewhat unique. The overworld is fairly simplistic compared to some of Othercide’s peers, with you leveling up your Daughters, creating new ones, and selecting which mission to undertake. Gameplay takes place in two parts, as games of this type often do, with an overworld in which you develop your team and plan for your next mission, and the tactical layer in which you take on your foes. These themes aren’t explicit, as a lot of the story is hidden away in codex entries, but they’re clear enough if you’re paying attention. On its base level, the plot is very simplistic, but it does go into some pretty dark places, including child and sexual abuse, so do be aware if this is something that’s a difficult subject for you. Othercide is a turn-based tactical game in which you, as the Red Mother, lead your team of Daughters to defeat The Other who seeks to destroy the Veil connecting reality and unreality. Its combat has more in common with the likes of Fire Emblem than XCOM, but I’m very interested nonetheless. Othercide grabbed my attention thanks to using that gameplay style alongside a gorgeous art style and rogue-lite gameplay structure. The likes of Alder’s Blood, Phantom Doctrine, and Narcos: Rise of the Cartels are flawed but enjoyable additions to any fan’s game selection, but I’m always after something else to scratch that turn-based combat itch. As a self-confessed lifelong XCOM obsessive, anything with that tile-based tactical combat crossed with an overworld strategic layer immediately grabs my attention.







Othercide enemies